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pixel_clock_notes [2021/07/19 17:07] (current) – created jason
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 +We are going to do a 70/30 render/blank system at 60hz.
 +
 +240/x = 70/100  => x = 240 * 30 / 70 = 342 pixels per pine, and 342 lines per frame.  240 pixles/lines active 102 pixels/lines blanked.
 +
 +This makes the dot clock 342*342*60 = 7,017,840
 +
 +okay, each memory read is nominally 1 pixel but we have 4 layers so we need at least 28mhz clock...should be able to pipeline everything else.
  
pixel_clock_notes.txt · Last modified: 2021/07/19 17:07 by jason

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