We are going to do a 70/30 render/blank system at 60hz. 240/x = 70/100 => x = 240 * 30 / 70 = 342 pixels per pine, and 342 lines per frame. 240 pixles/lines active 102 pixels/lines blanked. This makes the dot clock 342*342*60 = 7,017,840 okay, each memory read is nominally 1 pixel but we have 4 layers so we need at least 28mhz clock...should be able to pipeline everything else.